By overriding behavior tree nodes’ member functions, the custom node tasks can be defined for each individual node. Those node types of behavior tree whose operations can be overridden are Forest Node, Tree Root Node, Decorator Node, Condition Node, and Action Node. To create new node scripts derived from them, simply copy the node script templates of New Forest Node, New Tree Root Node, New Decorator Node, New Condition Node, and New Action Node, change their node names, and redefine their operations.
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