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Forest Node | BtEngineSDK

Forest Node

ForestNode
Hierarchy:
Namespace BehaviorTreeEngine
Parent class MonoBehaviorNodeBase
Description:
Forest Node represents a group of behavior trees. The ForestNode class is a MonoBehaviorNodeBase and performs the corresponding responses of a Forest Node instance from the behavior tree engine on the Unity engine side. The ForestNode class inherits some virtual functions of OnConstruct and OnDestruct for a derived class, i.e., NewForestNode, to override.
Inherited Variables:
nodeType The node type of this mono behavior node.
forestIndex The forest index of this mono behavior node.
forestName The forest name of this mono behavior node.
Deprecated Variables:
treeIndex, nodeIndex, treeName, nodeName.
Inherited Functions:
Init Initialize the properties of this mono behavior node.
OnConstruct A node operation that is invoked when loading the tree.
OnDestruct A node operation that is invoked when destroying the tree.
Deprecated Functions:
OnExecute, OnReport, OnNotify, OnPause, OnStop, OnTest, OnStep, OnReset.
ForestNode.nodeType
Signature:
MonoBehaviorNodeType ForestNode.nodeType
Description:
The node type of this mono behavior node, which is always MonoBehaviorNodeType.Forest.
ForestNode.forestIndex
Signature:
uint ForestNode.forestIndex
Description:
The forest index of this mono behavior node.
ForestNode.forestName
Signature:
string ForestNode.forestName
Description:
The forest name of this mono behavior node.
ForestNode.Init
Signature:
void ForestNode.Init(uint ForestIndex, string ForestName)
Description:
Initializes the properties of this mono behavior node.
Parameters:
ForestIndex The forest index of this mono behavior node.
ForestName The forest name of this mono behavior node.
ForestNode.OnConstruct
Signature:
void ForestNode.OnConstruct()
Description:
A node operation that is invoked when loading the tree. Override this method in a derived class of ForestNode.
ForestNode.OnDestruct 
Signature:
void ForestNode.OnDestruct()
Description:
A node operation that is invoked when destroying the tree. Override this method in a derived class of ForestNode.